![RallyFighter_BannerPro.jpg](https://images.squarespace-cdn.com/content/v1/5b2c8baf70e80282e4c87ac7/1548142577936-AFVC2L84LPXQ0VYY82UL/RallyFighter_BannerPro.jpg)
Rally Fighter
PROJECT SPECS
The Rally Fighter is based on a “Local Motors” car design where the vehicle is essentially twice the size of a normal car.
3DS Max was used for a mix of spline modeling and hard surface modeling. Working mesh converted into game res and high res asset. Baked NOR and AO maps. Photoshop and CrazyBump were used to create 1 PBR material using the baked texture maps as well as the ALB, MET, and ROU maps. Rendered in Marmoset 3.
Development Time - Approx. 50 hours
Poly Count - Approx. 24,000
1 Material - ALB, NOR, and DET maps