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Rally Fighter


PROJECT SPECS

The Rally Fighter is based on a “Local Motors” car design where the vehicle is essentially twice the size of a normal car.

3DS Max was used for a mix of spline modeling and hard surface modeling. Working mesh converted into game res and high res asset. Baked NOR and AO maps. Photoshop and CrazyBump were used to create 1 PBR material using the baked texture maps as well as the ALB, MET, and ROU maps. Rendered in Marmoset 3.

Development Time - Approx. 50 hours

Poly Count - Approx. 24,000

1 Material - ALB, NOR, and DET maps


RENDERS

TEXTURES